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Worms: The Director's Cut : ウィキペディア英語版 | Worms: The Director's Cut
''Worms: The Director's Cut'' is a sequel to ''Worms'', an artillery strategy game developed by Team17 and published by Ocean Software. It was programmed by Andy Davidson and released in 1997 for the Amiga platform only. The player has control of a team of worms and takes turns at attacking either computer or human opponents controlling other teams. The game builds upon ''Worms'' (1995) and adds various graphical and gameplay developments. ''The Director's Cut'' received positive reviews from critics and fans alike, but only sold 5,000 copies worldwide. ==Gameplay== ''The Director's Cut'' features turn based combat in the same style as its predecessor, ''Worms''. The game has a 2D side-on view of the battlefield where players fight worms against each other. The game can be played against the computer, or with multiple players taking control of teams of four worms. The worms can use various weapons, some of which are limited in quantity. Each worm has a life meter and the team with the last surviving worm(s) is the winner. The landscape of the battlefield affects the style of battle that takes place. Similar to ''Worms'', ''The Director's Cut'' generates landscapes in a range of styles such as "snow" or "beach". The game also adds a level designer which allows the player to design their own battlefields. There are various settings and options which allow the player to customise how a battle is fought. These include altering the power and availability of weapons, increasing or decreasing time limits and adjusting landscape settings.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Worms: The Director's Cut」の詳細全文を読む
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